As you progress, the game presents different challenges for you to overcome making things interesting and breaking up the humdrum of most other rinse and repeat RTS games. Northgard isn’t just building and conquering. Some give extra food to start, some are good at commerce and increased gold production. A cool thing I thought was as you progress you gain access to different leaders that have different bonuses. With each area you settle, the cost to settle in other areas increases. Scouts, in turn, explore and open up the map. You need to teach villagers to be scouts. You have to plan ahead in this game which is made challenging by the fact that you can’t see the whole map. Each area can have different resources, giving the player different choices of buildings to enhance the village. Instead of grid-based maps, Northgard separates the map into small areas to settle. Happy people = good productivity, (unhappy = not good). Like other RTS games, you have to build your village and expand your area of influence while keeping your clansman happy. While the functionality and gameplay of this title doesn’t reinvent the wheel, there are some interesting features that made me arch my eyebrow.
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